The only other condition was that each game also had to be fun.
As it turns out, competition is not necessary in order to have fun. The creativity won the day as games developed without any losers.
Imagine that. Playing a game without disappointment. Playing a game of cooperation, of collaboration, of mutually beneficial outcomes. It's possible. It's fun. And, there are no side-effects.
The games we play form us in ways we may not expect.
If we can invent more games, more situations, more relationships where everybody wins imagine what a world that would be.
-- doug smith
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